Sweet Escape VR UI
Designing for VR without a VR rig? It felt like the Wild West with no rules and required emulators found off random websites, endless trial and error, and visit after visit with the game developer.
The task was to give the existing UI and ways of interacting a fresh take that felt in-line with the game’s tone and had a clear hierarchy .
ROLE
Art Direction
Visual Design
User Experience
CLIENT
MonsterVR
Changing the depth with color
One of the most fun challenges to study up on and experiment with appeared the moment we fired up the emulator. Depending on the color the UI elements were, they felt either closer or further away because of…
Chromostereopsis: a visual illusion whereby the impression of depth is conveyed in two-dimensional color images.
In the end, I settled on the blue despite the green and purple being in a close second and third. The orange/red however, WHOA, that hot color was right in my face and needed to back up off!